Scarlett, being the older protective sister, has always led with rational thinking and logic, and has never been one to take risks or do anything spontaneously. It so happens that the objective of this year’s Caraval is to find Tella and the grand prize is one wish. Upon reaching the island, Tella goes missing and Scarlett finds out that she’s been kidnapped by Legend. With the help of a sailor, the sisters escape to another island, where Caraval is taking place. After years of sending letters, Legend finally responds with an invitation and tickets to the game. Hopeful, Scarlett writes letters to the game’s master, a mysterious man known simply as Legend. Growing up, they’ve heard stories of the legendary, annual travelling game known as Caraval, and have always dreamt of seeing it with their own eyes. The two sisters live with their strict and abusive father on a small island, which neither sister has ever seen beyond. The first book, Caraval introduces the readers to the book’s fantasy world and the two main protagonists, sisters Scarlett and Tella Dragna. There are currently four books that take place in this universe, starting with the main Caraval trilogy. “It took seven years to get the letter right.” – Caraval New York Times bestselling author Stephanie Garber has created a whimsical world of magic that reels you in right from the first line. That is the foundation for the Caraval universe in a nutshell. Imagine a dangerous and magical game where you can’t tell the difference between illusion and reality.
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